Heat Run
The getaway. Three lanes, one bag. Dodge the cruisers, jump the barriers, slide under the lights, and bank it before five stars catch up. Same road for everyone, new one every day.
Play
← → change lanes, Space or ↑ jumps, ↓ slides, B banks, P pauses. On a phone, swipe sideways to change lanes, up to jump, down to slide.
Withdraw Wars
Every bill you grab here counts one withdrawal for your country. So does every press on the ATM. Top ten on the board.
0 withdrawals worldwide
Counting…
The board opens at 1,000 withdrawals worldwide. Every press and every bill counts towards it, starting now.
The counter is offline right now, so presses aren't being counted.
Counted by country from the connection, nothing more: no account, no location prompt, no IP kept. A country shows once it clears a floor, so one visitor can never be singled out.
How it's scored
- Three lanes. Cruisers, oncoming traffic and roadblocks can't be passed: change lanes. Cones, barriers and spike strips are jumped. The drone's light and the WANTED gantry are slid under.
- Corners. The road bends, climbs and dips, and now and then it turns. An arrow shows which way; swipe that way as you reach it, or you run into the wall and the run is over.
- Ramps and chasms. A ramp throws you high and long. The water behind it is where you land if you missed the ramp.
- Gator Glades. The boardwalk zone. Gators lie low until you're close, then rear up: jump early or move over.
- Roofs. A jump that lands on a parked cruiser runs along its roof, where the high bills are.
- Bills are $100 times your multiplier. Every eight bills without a hit raise it, up to ×5. A hit resets it. Arcs over an obstacle pay the jump; low rows pay the slide.
- Close calls pay. Dodge something solid at the last moment and the bag gets $200 at the multiplier.
- A star every 15 seconds. Each one speeds the road up, tightens the gaps, brings new hazards and pays a bonus into the bag.
- The chopper arrives at three stars and sweeps its light across the lanes. Stand in it and the cruiser gains fast. From four stars, oncoming traffic swerves: watch the blinker.
- A hit drops a quarter of the bag and the cruiser gains a hundred feet. Three quick hits and you're busted.
- Busted keeps half. Banking keeps it all, plus $500 per star. From four stars the cruiser never stops gaining.
- Pouch and Bandit turn up from two stars: an airlift over the next stretch, or a decoy that throws the cruiser off.
- The road runs through Glitch City, Moonshot Beach, Port Paperhands and Gator Glades, and back again.
- One modifier a day: rush hour, fog, double or nothing, hot pursuit, air support, payday, or clean streets. It's named on the start screen.
- Big Al's airboat is the third cameo: four seconds of full speed, double bills and nothing can touch you.
- Same road for everyone, every day. Your best is kept in this browser. Nothing is paid out for it, ever.